Critical Energy (Trait) by Indigo Grants team +1 Energy on CRITs. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).Īll Heroes get the following passive buffs:Īdept Strikes (Trait) by Serenity Allies and self gain Haste after using a single target Melee Physical attack once per round. Intellect (Trait) by Iris Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. IFF Targeting (Basic Attack) by Bauble Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.) Arcane Winds (Trait) by Selwyn the Enduring When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round. Wave Rider (Trait) by Kai Makani Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.Ĭaster Heroes get the following passive buffs: Torrential Tides (Trait) by Kai Makani Water allies gain +15% Damage Penetration. Elemental Empowerment (Water) (Trait) by Samurai Takumi ATK increases for each Water ally. Shattering Team (Trait) by IGOROK Boosts damage vs Frozen targets for all Water allies. Water Heart (Trait) by Yasmin Bloom +20% Max HP for self and Water allies. The boost increases with the rank (I/II/III) of this trait. Water Guard (Trait) by Sir William Increase DEF by for all Water allies. Water Heroes get the following passive buffs: Fairy Dust (Trait) by Lorelei Arcane Heroes' attacks have a chance to buff other allies' ATK. Icebloom can get following passive buffs when teamed up with other Heroes:Īrcane Heroes get the following passive buffs:Īrcane Assault (Trait) by Pontifex Mortis Self and Arcane allies deal 1.25x damage and gain 1 Energy on killing blows. Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
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